Go to Content/CC_Shaders/SkinShader and open RL_HQSkin material. Open your DynamicWrinkles folder and locate AddWrinkles_CC material function, we'll need it later. Move DynamicWrinkles folder from this repository into your YourProject/Content folder. This package was tested only in Unreal Engine 4.26, so keep in minds that older versions might not work. ![]() In order to use this package you need to install a Reallusion`s Auto setup plugin into your project.It will not affect your mesh in any way, only normal maps are used in this package. In short, on every time when curve of your face is changed the material function will get those curve values and use them to generate a single normal map and apply it on the character. ![]() If you open the CC_Textures folder, you will find a set of normal maps that is used by this Asset. ![]() Dynamic Wrinkles system for Unreal Engine 4 & CC3\iClone characters.
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